2008-02-29

Analysis of Chinese Network Games Market In 2007 and 2008

With the network economy developed speedy nowadays, Internet not only brings

us the changing of communion manner , but it also changes person's life style

in many areas, game industry as one of the main relax fashion for people is

within. From the end of last century to now network games appeared in china

is less than ten years,but its developing speed make a great surprise to

numerous traditional industries. runescape gold

According to the data offered by international data company IDC, from their

market report can clearly see developing speed of china network games. The

first network game of China is lianzhong game, it formed in china in 1998,

and to 2001 the value of network games market directly created arrive at US$

41,300,000. This number grows rapidly to US$126,600,000 in 2002,and the

direct benefit of the whole network games market reach to US$954,600,000 in

2007.Moreover, the above number is only belong to market's direct value, his

indirect value is about ten times as much as direct value created via

correlative industries, just in 2007 its direct contribution to communication

industry reach to US$2,312,000,000, to IT industry arrive at US$954,600,000 ,

to news media and various traditional publish industry arrive at US$494,600,

000. runescape gold

Countrywide company engaged in research and develop games independence from

73 in 2006 grows to more than 120 in 2007,the grow rate is 37%.Developed big

and middle network games achieve to 192,comparing to 109 in 2006 add 83 ,grow

rate is 76%.The quantity of person who engaged in network games from more

than 4000 in 2006 to 12600 in 2007, growth rate exceed 200%.The appropriation

rate of china original network games reach to above 60%.Even network games

virtual gold business market which has been developed maturely in Europe and

America,also have a great progress, appear many network games virtual gold

business company. They professionally engageing in buying and selling all

kinds of game gold such as lotro gold,runescape gold,guild wars gold etc.

According to correlative data, the quantity of china games players achieve to

31,120,000. Furthermore at the present time china network games locate at the

rapidly seedtime, and the quantity is increasing speedy. According to the

analysis, it is forecast that the market value of china network games will

arrive to US$1,133,300,000 in 2008, till the end of 2010 the market value of

china domestic network games will reach to US$1,870,000,000. According to the

experience, network games industry will bring correlative indirect market

benefit to US$13,300,000,000.

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