With the network economy developed speedy nowadays, Internet not only brings
us the changing of communion manner , but it also changes person's life style
in many areas, game industry as one of the main relax fashion for people is
within. From the end of last century to now network games appeared in china
is less than ten years,but its developing speed make a great surprise to
numerous traditional industries. runescape gold
According to the data offered by international data company IDC, from their
market report can clearly see developing speed of china network games. The
first network game of China is lianzhong game, it formed in china in 1998,
and to 2001 the value of network games market directly created arrive at US$
41,300,000. This number grows rapidly to US$126,600,000 in 2002,and the
direct benefit of the whole network games market reach to US$954,600,000 in
2007.Moreover, the above number is only belong to market's direct value, his
indirect value is about ten times as much as direct value created via
correlative industries, just in 2007 its direct contribution to communication
industry reach to US$2,312,000,000, to IT industry arrive at US$954,600,000 ,
to news media and various traditional publish industry arrive at US$494,600,
000. runescape gold
Countrywide company engaged in research and develop games independence from
73 in 2006 grows to more than 120 in 2007,the grow rate is 37%.Developed big
and middle network games achieve to 192,comparing to 109 in 2006 add 83 ,grow
rate is 76%.The quantity of person who engaged in network games from more
than 4000 in 2006 to 12600 in 2007, growth rate exceed 200%.The appropriation
rate of china original network games reach to above 60%.Even network games
virtual gold business market which has been developed maturely in Europe and
America,also have a great progress, appear many network games virtual gold
business company. They professionally engageing in buying and selling all
kinds of game gold such as lotro gold,runescape gold,guild wars gold etc.
According to correlative data, the quantity of china games players achieve to
31,120,000. Furthermore at the present time china network games locate at the
rapidly seedtime, and the quantity is increasing speedy. According to the
analysis, it is forecast that the market value of china network games will
arrive to US$1,133,300,000 in 2008, till the end of 2010 the market value of
china domestic network games will reach to US$1,870,000,000. According to the
experience, network games industry will bring correlative indirect market
benefit to US$13,300,000,000.
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